Fighter Weapon Mastery: The Fighter's weapon proficiency advances strangely. However, your ability scores are difficult to change, so you'll be locked into some sets of options depending on whether your choose Strength or Dexterity as your key ability score. ... You gain these abilities as a fighter. You also need to consider how the two weapons interact with each other, and with the feats you plan to take. Red: Bad, useless options, or options which are extremely situational. There are options for it. Combat Flexibility: Class feats are the best feats, and getting one more of any level offers a ton of great options. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Elf: A Boost to Intelligence is wasted, and a Flaw in Constitution is risky. Your choice of weapon as an archer comes down to two decision points. You lash out at your foe with both weapons. At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. Special You cannot select another dedication feat until you have gained two other feats from the fighter archetype. Balanced Stride (Ex): At 2nd level, the spear fighter gains a +1 bonus on Acrobatics checks to avoid attacks of opportunity. Even in the limited options of the Core Rulebook there are feats to cater to a dizzying variety of weapon and armor arrangements. From core rulebooks, world guides, and accessories to the latest miniatures, customize your subscription and unlock greater rewards, like discounts and free Organized Play content. You have more flexibility with your primary weapon; see Single-weapon builds, above, but keep in mind that you have two weapons which might support things like Disarm and Trip, so you may want to spread those capabilities across your weapons if you plan to use them. Recognize that the danger of an adventurer’s life must be balanced out with great revelry or ambitious works. If the second Strike is made with a weapon that doesn’t have the agile trait, it takes a –2 penalty. Respect your expertise in the art of warfare and value your opinion on the quality of armaments. You can make use of a wide variety of skill feats depending on your build, so you have a lot of great options. Spells are...Spells, and it's difficult to balance the creativity used to write new spells to "fighting better...somehow?". ... - you can build a 4ed Defender with the Fighter, Barbarian or Paladin, but the base chassis doesn't force you to go that way - Semi-magical classes like the Monk or Ranger can be built to be totally Martial or explicitly Magical The master of arms and armor, the Fighter is an iconic class dating back to the earliest editions of dungeons and dragons. Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design, destined to become a legend! Consider the weapon traits which you find valuable, as they're often more important than your weapon's damage die. Consider Adopted Ancestry (Elf) so that you can take Elf Step and use Goblin Scuttle to Step twice and get into Flanking position more easily. 2. Even with Legendary proficiency, other weapons won't do enough damage to keep up with your super-powered pointy stick. Have little patience for puzzles or problems that require detailed logic or study. Strength-based fighters will be largely locked into melee, while Dexterity-based fighters can switch between melee and ranged combat but may deal slightly less damage. Hit Points: 10+ hit points, and it's easy for you to focus on keeping your Constitution high since the Fighter needs so few ability scores. The Fighter is at their best in combat, where their capabilities truly shine. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you instead become trained in a skill of your choice.You become trained in fighter class DC. Unconventional Weaponry can make one Advanced Weapon a martial weapon, making options like the Dwarven Waraxe and the Sawtooth Saber much more effective. Also look closely at Ancrestry Feats, especially those which reduce the proficiency type on racial Advanced Weapons and grant access to Uncommon weapons. If you're running around with a longbow, Power Attack won't help you. I'm partial to full plate because slashing damage is common, so 2+ damage resistance to slashing damage is a significant benefit. Pathfinder 2e Pathfinder 2nd Edition The 2nd edition of the exceptionally popular Pathfinder RPG, Pathfinder 2nd edition continues Pathfinder's tradition of deeply-customizable characters, but dramatically streamlines mechanics like combat and balancing encounters. Agile is great if you plan to make numerous attacks, but if you're relying on options like Power Attack, you don't need to worry about Agile. Requirements You are wielding two melee weapons, each in a different hand. This bonus increases by +1 for every four levels beyond 2nd. Even if you're an archer, it's easy (and smart) to have enough Strength to not be impeded by heavy armor. Once you're in Full Plate, the Bulwark trait replaces your Dexterity modifier. At that point, just play a Half-Elf. Pathfinder 2e is specifically designed, among other things, to drastically reduce the difference between a well built character and a poorly built one - to create a bad character you almost need to be doing it on purpose, and even then the difference won't be as dramatic as in 1e.. Evasion: Even if your Dexterity is poor, Full Plate's Bulwark trait and your high proficiency give you a good bonus to Reflex saves, so Critical Successes should be common. Since you only need three high Ability Scores, you have a lot of flexibility with your other ability scores. Weapon Legend: Master in Simple/Martial, Expert in Advanced, Legendary in all Simple/Martial weapons in one group, and Master in the Advanced Weapons in that group. Expect that any time your party's membership changes, or whenever you find a cool magic item, you may need to make some changes to your feats to make yourself as effective as possible. Shortbows work better within 30 ft. because they aren't Volley weapons, but in every other case longbows are better. Str: You want some for Propulsive weapons (bows) and for melee weapons, but there is very little reason to go beyond 18 and you can start as low as 14 and you'll be fine. This +1 trident, usually engraved with a decorative pattern resembling fish scales, is a common weapon among warriors of aquatic ancestries. To deal ludicrous damage in 1 turn (Quick Alchemy-> 2 energy mutagens with double brew, consume both and immediately use breath weapon). Medium and small size have few functional differences in Pathfinder 2e. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. The Fighter's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str). Two-handed weapons frequently have interesting traits like Backswing and Forceful, but otherwise they're not much different from one-handed weapons. Dex: Full Plate has a Dexterity Cap of +0, and you want to be in Full Plate. Crossbows are worthless. Natural Amibition gives you an extra 1st-level Class Feat, and many of the Fighter's 1st-level feats are great. Both Strikes must have the same target. Source Core Rulebook pg. Ancestry and Background. Wis: Essential for Perception and Will Saves. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! If so (and there's little reason why it shoulnd't), get a composite bow. and your proficiency with that group (including Advanced Weapons) advances at 5th level while your other weapon proficiencies remain unchanged. Battlefield Surveyor: This is as good as your Perception will get without spending a feat, but Master is still really good. You can plan out your characters and then either export them as a PDF character sheet or use the app itself as a character sheet. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. Most fighters will be Strength-based. To better understand the topic, the fine answers to this other questionshould be viewed first. Battle Axe / Longsword / Pick / Warhammer. Your choice of weapons needs to line up with your Class Feat choices. Instead, you can totally determine how the Fighter works by your choice of class feats. You've got it. Skill Feats: Standard for everyone except the Rogue. 2 (Dec 2019) RPGBOT's Fighter … Want to have a free hand for high-fives and such? Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. At low levels you can switch between bows easily, but at high levels when you have magic weapons you won't want to drop your +2 Greater Striking Longbow to use a mundane shortbow just because and enemy is only 25 ft. away. You get Skill Feats at even-numbered levels, giving you a total of 10 Skill Feats (and maybe another from your Background) by 20th level. Since you get to change this every day, it's a great way to experiment with options which you're not certain that you'll like without spending Downtime to train, and it's a great way to bring in material from newly-published sourcebooks. Ancestry and background, initial proficiencies, attack of opportunity, fighter feat, shield block, Ability boosts, ancestry feat, fighter weapon mastery, skill increase, Battlefield surveyor, general feat, skill increase, weapon specialization, Ancestry feat, combat flexibility, juggernaut, skill increase, Armor expertise, fighter expertise, general feat, skill increase, Ancestry feat, skill increase, weapon legend, Ability boosts, evasion, general feat, greater weapon specialization, improved flexibility, skill increase, Ancestry feat, armor mastery, skill increase, General feat, skill increase, versatile legend. In most cases, you'll be using two different weapons: a larger primary weapon like a longsword and a smaller Agile weapon like a dagger. Weapon Specialization: More damage on weapon attacks, and since your proficiency is already Expert or Master with your weapon, you're getting a better damage bonus than other classes. Your first though might be a nimble, high-dexterity fencer, but that's definitely not your only option. Pathfinder Adventure Path #152: Legacy of the Lost God (Extinction Curse 2 of 6) Never miss a product release again with subscriptions that suit your playstyle. Pathfinder 2nd Edition Fighter Class Valeros, the 2E Iconic Fighter Fighters are the Golarion-army knife of combatants. Activate Interact; Effect You extend or shorten the trident’s haft. Definitely. Key Ability: Your choice of Strength or Dexterity. You become trained in simple weapons and martial weapons. Also note that many colored items are also links to the Paizo SRD. Initial Proficiencies: All armor, and both simple and martial weapons, and you get all the way to Legendary, giving the Fighter the highest weapon proficiency in the game. Fighter. Despite being one of few classes in Pathfinder with no access to magic, the Fighter is still a powerful and versatile class capable of being a terrifying and powerful in combat. A fighter creature gains bonus combat feats, and both armor and weapon training.A fighter creature’s CR increases by 2 if the creature has 10 or more HD. Human: Always a great choice, your two free Boosts can go into Strength or Dexterity and whatever other ability you want. Finesse weapons and ranged weapons make Dexterity-based builds an option, but keep in mind that even the most Dexterity-heavy Fighter can still benefit a lot from high Strength. Two-weapon builds have twice as much room to choose weapons, but you also need to spend more money to enhance those weapons. Two-handed weapons? When extended, the trident requires two hands to wield and gains the reach trait, but loses the trident’s normal thrown trait. Both Strikes must have the same target. This bonus increases by +1 for every four levels after … Pathbuilder 2e is a character planner and sheet for the new PFRPG 2e. Here are some examples of good weapons and feats you could use to maximize their effectiveness: There are two good reasons to use a two-handed weapon: reach, and big damage dice. Surprisingly, they found a way to make that viable. Since the Fighter primarily needs boosts to physical ability scores ande every Ancestry gets one, nearly any Ancestry works. On top of that, the Fighter is the only class which is Trained with advanced weapons at 1st level without spending a feat to get it. Greater Weapon Specialization: You're Legendary or Master in the weapons which you care about the most, so this is a big damage boost. Attack of Opportunity: Very few creatures in Pathfinder 2e have the ability to punish creatures for moving through their reach, so most creatures can simply rush past each other to reach vulonerable targets. These bonuses increase by +1 for every four levels beyond 2nd. Two weapons at the same time? Dwarven Weapon Familiarity makes the Dwarven War Axe a great option for dueling builds, and Unbound Iron can do a lot to mitigate the Dwarf's poor speed. Double Slice is your defining class feat at low levels, so having an Agile second weapon is crucial. To summarize, while a martial gains a +X upgrade every level (+1, +2, +3, etc), a caster gains a +X^Y upgrade every level (+1 and charm, +2 and fly, +3 and teleportation, etc). Improved Flexibility: Another free class feat! Try to get an idea of what feats you want to take as you gain levels, and choose a weapon which works will with those feats. Shield Block: It's difficult to choose to use a shield without this feat, so getting it for free is helpful. Skill Points at each Level: 2 + Int modifier. If you're set on Elf, be sure to use the Voluntary Flaws rule to fix the Constitution penalty, but most likely you'll end up with +2 Dex, -2 Int, and nothing else. Sometimes they wear their divinity right on their sleeves and other times it’s more subtle. The gap between a rapier's d6 and a longsword's d8 isn't significant, even when you're rolling multiple dice. 11/15/20 3:13 AM PST Hello everyone! You could use the Voluntary Flaws rule to end up with +0 Str, +2 Dex, +2 Con, -2 Int, -2 Wis, +2 Cha, which could work for a Dexterity-based Intimidation build, but I don't know if that's enough. These bonuses increase by +1 for every four levels beyond 2nd. Pathfinder Second Edition: Unleash Your Hero! This bonus increases by 1 for every 4 levels he has beyond 2nd. Dwarfs also have the highest hit points from their Ancestry and Darkvision, making them a truly fantastic option. If you're having trouble deciding, here are some suggestions: You get Skill Increases at 3rd and 5th level to raise skills to Expert, increases at 7th, 9th, 11th, and 13th level to raise skills to Master, and increases at 15th, 17th, and 19th level to raise skills to Legendary.