[4], The council meets at the town hall at the start of each season. save. All handouts are on high quality paper and fit to be handed out to the players or displayed prominently in your gaming den. Salvage Operation (4th level) – The party recovers a l… Haunted House.. The town sits on the edge of a marshland known as the Mere of Dead Men. It is located on the coast of the Azure Sea, south of the Dreadwood. Saltmarsh lacks the underground sewage system found in cities of Keoland. Two larger towns, Burle and Seaton, are each about twenty miles away (Burle inland to the northwest, Seaton along the coast to the east). Your players get to see what they’re dealing with while you have easy access to important stats and role-playing information. Maps; The Sinister Secret of Saltmarsh. The city was sacked, and nearly a thousand refugees fled to Saltmarsh. Last time I focused on character relationships as a way to make a classic adventure more interesting. The legend four miles east of saltmarsh just inland of the old coast road … Characters . Discussion . Save this for when they actually get downtime. Publisher's blurb: In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. This special-edition DM Screen includes unique art you won’t find anywhere else on the outside and quick-reference charts and tables tailored for nautical adventures, with rules around sea encounters and ship battles, on the inside. The D&D Short Adventure Bundle includes the Tactical Maps: Adventure Atlas, Tales from the Yawning Portal, and Ghosts of Saltmarsh.All books have been fully converted for the VTT and ready for your Roll20 game! 2. The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. Number Players Module optimized for four players ... as well as danger. The canonical "current" date for products released in 2005 is 595 CY, giving a date of 465 CY for the establishment of Saltmarsh. You may have to register before you can post: click the register link above to proceed. The Lord Mayor's vote counts for two, and often needed to break ties. Check it out! Sinister Secret of Saltmarsh 5th Edition D&D Notes: Treasure from the original module has not been directly converted over. Saltmarsh is governed by a town council of six elected members. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. Dungeon Tiles Dungeon Maps Fantasy City Fantasy Map Game Master Pathfinder Maps Rpg Map Building Map Bg Design. Trivia: The classic maps had the blue tone to make it more difficult to photocopy them with 1980s Xerox machines. Players . Thx. [7], The majority of the population, in keeping with Keoland generally, are mainly human. Looking for U1-U3 Sinister Secret of Saltmarsh Series Maps If this is your first visit, be sure to check out the FAQ by clicking the link above. The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, Reference SEE ALSO U1 The Sinister Secret of Saltmarsh U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, Dungeon Master's Guide II, D&D 3.5e 119 U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. U1 The Sinister Secret of Saltmarsh Conversion Guide Introduction: In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. [2] A disastrous attempt by King Tavish III to conquer lands to the south in 453 CY lead to his death, and his successor Tavish IV chose to withdraw his forces from the frontier territories. Within about 10 leagues (30 miles) away are woodlands; the Drowned Forest, the Silverstand, and the Dreadwood. Saltmarsh is situated in the Viscounty of Salinmoor, in southern Keoland. The module includes optional pre-generated first level PCs for use by the players. Looking back at the actual Sinister Secret of Saltmarsh adventure itself, we need to pay special attention to the characters' first level. Gameplay. There is a strong element of exploration, roleplay interaction, planning, strategy and puzzle solving. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. [3], It was in this region that Saltmarsh was established in 465 CY,[4][5] in the waning years of the Imperial era. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kin gdom, beginning adventures with the AD&Dª rules. Front Page; Adventure Log ; Wiki; Characters; Maps; Welcome to Ghosts of Saltmarsh This campaign is an interlude to our main campaign. Like the other two adventures in this series, The Final Enemy is an excellent sandbox adventure in which we lay out the situation and the goals and the c… sinister secret of saltmarsh player maps. The adventure can be played by 5-10 characters of level 1-3. Local legend holds that it is haunted, a rumour spoken of several locales in this region. By admin April 09, 2020 Yesterday my group of four level 3 pcs went to the dwarven mine to sidequest. In The Final Enemythe characters travel to the former lizardfolk island, assess the threat of the sahuagin, and perhaps end the threat the sahuagin hold over Saltmarsh before their attack begins. share. Finally, as was mentioned in the original release of the 1981 U1 Module, Sinister Secret of Saltmarsh, this is a “thinking man's adventure.” Strength of arms will not ensure victory nor even a successful conclusion to this adventure. What is it's sinister secret? The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st–3rd levels. I know that promontory but am not familiar with the X, and we could get there overland or by sea. In addition, we’ll include several DM aids, including special maps for the DM to use to keep track of moving monsters, alerted guards, and all the things that go bump in the marsh. As of 595 CY, the Lord Mayor is Erolin Timerkitos, who has held the position for nearly thirty years. Explore the waves above and the fathoms below in … There can be no doubt that U1 The Sinister Secret of Saltmarsh is highly regarded. Sinister Secrets of Saltmarsh . Dip your toes into the Azure Sea and set your sails for a grand adventure! The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. Ghosts of Saltmarsh is a reissue of seven related modules, so we break these out into several separate booklets for the Dungeon Master to make it easy to concentrate on the encounter at hand. Read on to see the full contents of the Sinister Silver Edition of Ghosts of Saltmarsh! The adventure can be played by 5-10 characters of levels 1-3. To start viewing messages, select the forum that you want to visit from the selection below. The treasure in this ... Hidden in a secret cavity in the underside of the table-top. ADVENTURE ON THE HIGH SEAS. (Ghosts of Saltmarsh, p.11; date unspecified.)[9]. Saltmarsh is a medium-sized, respectable fishing town. Addeddate 2019-08-14 07:25:18 Coverleaf 0 Identifier tsr09062u1sinistersecretofsaltmarshlvl13 Identifier-ark ark:/13960/t3230r392 Ocr ABBYY FineReader 11.0 (Extended OCR) Based on a series of classic D&D scenarios, this epic return to the world of Greyhawk is sure to inspire a wealth of fantastic game nights. Other races are unfamiliar to the locals, and dragonborn and tieflings are particularly likely to frighten them. It’s so sinister it cannot be contained! He is descended from Orrin Timerikos, one of the town's original founders, whose family have continuously held a position on the council since it began. Allow your group to play them, add them to the party as NPCs, or use them to inspire ideas for their characters’ backgrounds. Saltmarsh has a Temple of Procan, as well as a Sea Grove of Obad-Hai[10]. In November 2004, in 116 of Dungeon Magazine, U1 The Sinister Secret of Saltmarsh was listed at number four in 30 Greatest D&D Adventures of All Time. As of the late 570s, four miles east of Saltmarsh, just inland of the old coast road and looking out to sea, stands a "Haunted House". When to Level Characters. Don't describe it, produce it. Since Saltmarsh is part of Keoland, it should be noted there are numerous deities worshipped even though only two are known to have a strong presence in the town. Meanwhile, the Danger at Dunwater 'players' map' for the insert includes all the information they shouldn't have. Haunted House F1. In the town of Bellhold, it's not difficult. There are some tiny farms in the neighboring countryside. This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. Room Decor. The town presumably makes use of the heraldry of the Viscounty of Salinmoor, within which it is located. This package includes her version of the mod, a 25-page PDF DM guide, maps, DMFI Wands & Widgets and … It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and … 1 1. comments. Play More. [1] By 591 CY it was estimated to have grown to 3,000,[8] and by 595 CY to 3,850. report. save. The abandoned Makaster House is located outside Saltmarsh, at the edge of a cliff. Oct 10, 2019 - A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. The Sinister Secret in Saltmarsh. Explore. The adventure can be played by 5-10 characters of level 1-3. ... Community / Forums / Online Campaigns / Play-by-Post / The Sinister Secret of Saltmarsh 5E : It's actually quite difficult to say, what Saltmarsh used to look like, as the original module Sinister Secret of Saltmarsh doesn't include a map of the town. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. May 2020. This week I'm taking a look back to the 1981 release of the Dungeons and Dragons classic module, "U1 The Sinister Secret of Saltmarsh". The Sinister Secret of Saltmarsh is the first installment of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. Fri, Nov 27, 2020, 10:00 AM: Four miles east of Saltmarsh, just inland of the old coast road, stands a haunted house. The Sinister Secret of Saltmarsh C l a s s i c A d v e n t u r e M o d u l e C o n v e r s i o U1 n. U1 The Sinister Secret of Saltmarsh Conversion Guide Introduction: In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. The adventure can be played by 5-10 characters of levels 1-3. Recently, King Kimbertos Skotti has shifted his focus to protecting Keoland's southern border, resulting in an influx of wealth and political interference in Saltmarsh as the King enacts plans to develop the town as a major port. Ghosts of Saltmarsh takes place on or near the sea, so we thought we’d give you a couple of ships, including the Sea Ghost, a fully detailed ship map, and a more generic ship map that allows you to fill in the details on its laminated surface so you can use it both for Saltmarsh, and for all your sea-faring adventures in the future.. sea ghost full background information and detailed encounter descriptions for the players and DM. [1], In 576 CY the population was approximately 2,000. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. With that of a mysterious mansion... New episodes of Ghosts of Saltmarsh every Tuesday! by Mike Shea on 2 December 2019. Within this map pack you will find a bunch of maps representing different levels of The Sea Ghost, a smuggler's ship from the adventure The Sinister Secret of Saltmarsh, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh. Recreational Room. Thread Tools. Combat scenarios are interestingly sparse, which is quite a rarity in modules published in the early 80s. The page for the Encyclopedia Greyhawkania Index has a list of sources, full product names, abbreviations, and a link to the full, downloadable index. There is a strong element of exploration, roleplay interaction, planning, strategy and puzzle solving. The map appears to depict a smuggling run, based upon what we have seen here in Saltmarsh. The inhabitants are relatively sober, hard working, and amiable. The streets are lined with open gutters leading to the Kingfisher River or the ocean, though they are not perfect. The table is a ready-to-play module, you just need to import your characters sheets. The Lord Mayor also has sole power to call emergency council sessions.[4]. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource - The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. The D&D Short Adventure Bundle includes the Tactical Maps: Adventure Atlas, Tales from the Yawning Portal, and Ghosts of Saltmarsh. Oct 10, 2019 - A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. The Sinister Secret of Saltmarsh Maps. The town is also surrounded by some farmland although such is only exploited to a limited degree given only "tiny" farms are located nearby (in late 570s).[1]. The module serves as the introduction to an und… Cthulhu .. Inspired by redditor /u/murganis, who’s made his own maps, showing Saltmarsh in the Forgotten Realms, and the suggestions given in the Ghosts of Saltmarsh book, I’ve added Saltmarsh to Mike Schley’s maps.These are featured in both a larger Sword Coast-version, as well as a Mere of Dead Men-version, that shows the adventure sites described in chapter 2, 3, and 6. hide. He is being fed information and advice from his family's longtime advisor, Skerrin Wavechaser, a secret agent of the Scarlet Brotherhood. The Player version of the Saltmarsh Region map, for instance, has no locations on it at all, which doesn't really make sense. The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a thirty-two page booklet with an outer folder. [1], Saltmarsh ca.576 CY?, Ghosts of Saltmarsh, WotC, 2019. We begin our adventure on the high seas! ADVENTURE ON THE HIGH SEAS. [9], In 595 CY, around four fifths of the town were human, with minorities of halfling, half-elf, gnome, elf, dwarf, and half-orc inhabitants, with a small number of other races.[4]. But i know the players will be VERY not happy with the idea of sneaking onto a pirate boat at night for not the best personal reasons other than to help the citizens of Saltmarsh, even though the boat doesn't really threaten them. Immersive Luxury Gaming Editions and Supplies, Salty Battle and Legacy Maps plus Handouts, Copy of Salty No-spoil Bonus Art, Encounters, and Characters, Platinum Edition of Rime of the Frostmaiden. Defensive Structure, Barrack/Watch station. Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey. I know that promontory but am not familiar with the X, and we could get there overland or by sea. Up until the late 550s it was the residence of an aged alchemist magician of sinister reputation. 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